All words presented in this blog are purely opinion, not fact - unless specifically stated otherwise in the post.

Tuesday, 14 July 2020

The art of changing editions

I've been running my D&D campaign for about 2 and a half years now, and at the beginning of the year one of my players moved away, but he was one of the most invested players and didn't want to lose the game, so I made a decision I'd been considering for a while, which was to transition from D&D 3.5 to D&D 5E.
Pretty much everything we were using transferred 1 for 1, but there were some things that we lost. one of our players was playing a beguiler in 3.5, which was basically a half wizard, half rogue with a leaning towards the magical side.
Transferring over the closest to that we could find was a bard, which had a lot of the magic, but none of the rogue. So to explain this discrepancy I put together a plan, one that would take six months to come to fruition.
Over 6 months of gaming I paid careful attention to what everyone was doing, kept notes of all of the things that they might want to do that could involve a rogue and finally sent them on a quest to a small town that the leaders of the city they lived in had lost contact with.
It took a little over a week to get there, and they had some adventures on the way, but when they finally turned up things were strange. The town was far emptier than it should have been. There were a lot of buildings that looked recently built and never used. People were acting odd, going up to these empty buildings and then looking confused and walking away, some were crying for no reason, others were giving strange pieces of information that didn't make sense, but they truly believed, like there was no town lord and never had been, but the manor was built in case one turned up.
Finally things started to come to a head the following morning when the party woke up. One group awoke in the tavern to find that the bartender that they had spoken to the previous day wasn't there and nobody knew who they were talking about, almost as if he hadn't existed.
What was even stranger however was the second group who slept out of town found an adventurer's bag in their camp that they didn't recognise. Searching through it they found a bunch of equipment, all of which they remembered as their own gear. Looking through their own packs they found the gear missing. amongst the items in the new bag they found this diary.
The Diary was written by a young rogue named Lyra, who, if the diary was to be believed, had always been a part of the party, but they had forgotten her. It  depicted all of their adventures together with small differences that included her into their adventures. It talked intimately about each member of the party and even had her final will, a message to each of them.
Reading the diary together with the group left my players with all the feelings, and a feeling of 'oh this is what D&D can be'. And that's where I ended that session.
The following week was chaos. Characters going all over the place in a frantic bid to figure out what was going on, until finally realising that while deafened everything changed. The buildings became run down buildings with many years of use and several months of neglect.
Every time they were no longer deafened I acted like I didn't know what they were talking about, and every time they were deafened again I acted like it was all new information.
One player had the idea to talk to a tree, which couldn't hear and it led them to the basement beneath the mansion. Finally making their way to the mansion they explored it, some deafened, some not, until they found their way to the basement, where they found a disgusting creature that they couldn't explain, as well as the bodies of many others, including a small halfling woman, dressed as they would have expected of Lyra. And that was the end of game 2.
Game 3 was a battle to the death against this creature, which they eventually won, though they got closer than ever before to death, knocking all of them down to below a third of health. Once they killed the creature  Luro, the one that the Diary said was Lyra's husband carried her up to his flying mount and left, flying back towards the previous city.
Even now, after the creature was dead, they did not remember this sixth member of their party. The game ended there.
We had to wait a game after that as Luro's player was sick, so we followed the others chasing after him back to the city, but the following game we watched as Luro found the ingredients to the spells he wished to cast, took Lyra to a church of Pelor where they helped him to cast Raise Dead, bringing her finally back from the dead.
And she did not remember him and the party either.

We continue the game even still, with Lyra alive, and friends with the party, but no longer knowing them as she once did.
What I did, in short was take Goblin Punches False Hydra combined it with the missing pieces of their characters  and put them together into a team member who has been lost from their memory. The player and characters memories remembered Luro doing each of the things that Lyra did because that's how the False Hydra's ability works. It takes things out and the character's brains fill in the gaps as best as they can.
My players loved it, and yet were broken hearted. It was one of the best things I've done to date.
Specifically I used the mature version Oats1321's false hydra stats, and added 200hp and +1AC.

Cheers,
 - James

P.S. Since my last post I have completed a couple more games. I'm now at 18 games. I've completed Last Of Us 2 and Observation, I started to fall behind, playing Desperados 3 from 2 weeks ago and having a break to play through observation last week, but I'm hoping -HOPING- to finish Desperados 3 this week, and maybe even something else like Uncharted Lost Legacy.

Wednesday, 1 July 2020

Down The Road - Red Dead Redemption 2

Finally after however long I got to finish Red Dead Redemption 2 on the PS4, so I'm going to talk about it.

Red Dead Redemption 2 for PC: How to Fix Exited Unexpectedly Error

Red Dead Redemption 2 was the long awaited sequel of the adventures of cowboy with a heart of gold, John Marston. It's set a couple of years before the events of Red Dead 1, following John's kind of adopted brother Arthur Morgan as the events that lead to the end of the gang of Dutch Van Der Linde play out.

So I have to say up front that overall this game was good.
Not amazing but good.
I started Red Dead 2 when the game came out, like everyone else, but after several chapters and many hours my motivation got a bit weaker, I reached a bit of a slow patch and I stopped playing. It wasn't exactly because the game was bad, but because it was providing something I wasn't looking for at the time, which brings me to my main gripe with Red Dead 2, Time Wasting.
Now this is something that I feel like other people really liked in this game, but it annoyed me to no end. there was so much time in the game spent on not doing things, because in real life you wouldn't be able to do them so quickly, that it made the game feel really slow and boring to me in a lot of places. The main way this came across was in the travelling. Red Dead 2 has a fast travel system, but it doesn't want you to use it. You have to wait a while and spend a bunch upgrading your camp before you even unlock it and it only works from your camp to somewhere you've been. The rest of the time it expects you to ride your horse around or take a train. Now the riding does have a nice cinematic mode that lets you stop controlling so that it takes you there, but not only are the cinematic ride and the train ride all in real time, but the horse ride doesn't stop random encounters from happening, so you could very easily be halfway through a journey, when your not playing and suddenly a bunch of bandits are shooting you, and you have to get back into the controls very quickly.
So when you finish up a quest and you're far from your base you have to ride all the way back, which can be up to fifteen real world minutes. I found this very frustrating because it meant that in my 1-2 hours of gameplay per night I would find that I've only been able to do one or two missions because I've spent a little under half my time just travelling.

The other gripe I had was the epilogue, for the same reason mostly. It felt like a waste of time.
Without giving away spoilers, it's a 4+ hour epilogue, most of which you spend building a farm, doing ranch work and mostly just being a rancher. The final part of the epilogue was a big fight on a mountain as you try to get your vengeance, but waiting 3-4 hours between the admittedly excellent main story finale felt like a massive break in the pacing that didn't feel nice at all.
I kind of understand what they were doing, they wanted to show you how things came to be in the original, but the things that they showed felt a lot more like how in 'Solo a star wars movie' they gave the dice on his mirror significance and a history, like it wasn't important before but you're acting like it is. showing where wolverine got his jacket in the x-men origin movie, I would have been happy with 'he bought it' but you've given it significance. In this they show how John got the farm from the original game. I had always assumed that he bought it. As it turns out i was right so I'm not sure why I needed to learn that over 4 hours.

What I will say though is that it's a game that knows how to make you care. It knows how to pull on your heart strings.
The end of the main story, the music, the slow deterioration of the gang and your family... it's brutal and beautiful.
The characters for the most part were great. I had the same problem early on with the game that I did with Last of us, where the main character was just kind of an ass hole and I didn't like him, but as the game wore on and I did more and more honourable things to improve his outlook the more I cared. To the point that I simply cannot imagine the game played dishonourably.

Overall I think it's a good game that just requires more patience than I have. By the end I loved the story, and it was almost enough to get over the time wasting.
Right now Red Dead 2 has a metacritic score of 97 and  a user score of 8.2. I think that the user score is pretty close to the mark. I'd give it an 80%, maybe so low as a 75%, but no lower. It was a genuinely good game that just happened to be asking for something I wasn't willing to give; my time. Something that at the time of playing was a high value commodity so the constant having to manually go everywhere in real time was frustrating.

Cheers,
 - James
Red Dead Tube

P.s.
Recently completed Hitman 2 and then had a couple days off of games and now I'm playing Last of Us 2!

Wednesday, 17 June 2020

WFH Pros and Cons

Since I began lockdown on the 16th of Marth I've been working from home and while I hated it at first I've started to get into a routine, one that I could see myself continuing happily, long after the coronavirus pandemic has ended, assuming that I was allowed out of my house for more than a walk around the area.
That said I've been thinking a lot about what I, as a designer lose out on by working from home and what I gain.

As a designer, losing daily interactions is a heavy blow. I still have meetings, I still get time for talking to people about specific things, but it's the loss of other interactions that massively lowers the quality of work. The conversations that happen when someone sees something you're working on and comments about it, or when you're walking through the studio and you see something on someone's screen that inspires you.
The best example of this I can think of is before lockdown, back a thousand years ago when I was working on a twin-stick shooter prototype. We had a fairly solid conception of what it was supposed to be, but it wasn't feeling amazing. Then a friend, another designer walked by and commented that it reminded her of Dynasty Warriors and suddenly the ideas exploded, the feel of the game was improved tenfold. since I've been in lock down nobody has walked passed my desk and so nobody has been able to inspire me to take things in a new direction, and for Design that is brutal.

On the other hand I get to skip my 3 hours of commuting every day so maybe becoming worse at my job is worth it?

With those extra 3 hours I have been completing games!
Not so many since the last time I posted compared to the previous jump I think. I'm up to 16 games in the 12 weeks since I locked down. The 4 new ones are;
Uncharted
Outer Worlds
Dishonoured 2 (as Emily)
and Life Is Strange 2
I'm currently playing through Hitman 2 from 2018, which is probably the first hitman game I've played since Hitman 2 from 2002.

One last thing;
I hope everyone is surviving through these insane times, and while I don't think I have anything to say that hasn't been said better or by more worthwhile people, I stand with the Black Lives Matter movement.

 - James

Wednesday, 27 May 2020

Top 5 Animes

So I've officially been in lockdown now for 2 months, 1 week and 5 days - though it feels like a years - and I've gotten bored of all of the things I was doing. I've grown tired of the shows I was watching. And I've re-watched my favourite anime, several times. It occurred to me that maybe some of you out there might be looking for something interesting to watch while you're going through the same things and so I thought I'd share with you some more of my favourite animes.

And so, in no particular order, here are my top five anime;
Gate - https://youtu.be/r3rJqoqk4gQ
Gate is initially about a magical gate appearing in the middle of tokyo japan and how the Japanese defence force deal with it, but it quickly becomes a story about how the Self Defence force go through this gate into a world of fantasy and adventure.
I love the characters, and the concept, it's like the normal trope of humans going to a new world where they have to survive against the odds turned on it's head so that the humans, with their advanced technology and war strategy go in and become a dominant force, though they have articles of war that teach the natives of the new world how to treat each other. It's rarely an anime where you are wondering if people survive, and more about how they do it and what they get out of it. Very interesting and only a little bit of Anime Pervy tropes.
Erased - https://youtu.be/jTOyQJuZuy4
Erased follows a guy in his twenties who has this strange ability to rewind a few minutes when someone dies near him. It starts out intriguing but goes full on dramatic when his mother is killed and instead of travelling back a few hours he's transported back years to when some kids were killed in his town growing up.
A solid mystery drama, best I've seen in a long time. And the live action version aint not bad either
New Game! + - https://youtu.be/Gi4-01Ai-qQ
A guilty pleasure of mine. if you read one of my previous recent posts you'll get way more detail than I could put herre, so here's the link.
Rising of the Shield Hero - https://youtu.be/CXsebXvLvkU
Rising is one of those anime's where someone from our universe gets sucked into another universe and is one of the specialist people ever. The difference in this one however is that everyone hates him, nobody wants him there and he has to do a lot of shady stuff to get by while the powers try to undermine him at every turn, at least for the first 3/4 of the show. it also has that element of building a team and I am a sucker for any media that has the 'building a team' thing. I love seeing the teams come together and wondering which outsiders are going to join up. It can feel a little harem-y as all of his constant companions are girls, often who want to be with him, but I find it fairly easy to overlook since its only really one of them that feels like will be relevant in that regard and he's so depressed all the time he's pretty oblivious to it, so it doesn't come up a ton.
Psycho Pass - https://youtu.be/YzuJnyebc40
Psycho Pass is a super solid sci-fi detective drama. I Never saw season 2 cos I could never find it, but the first season was really good. It takes place in a futuristic city where evereyone's mental state is constantly monitored and people who start to break are taken in to be rehabilitated, or killed on sight. The whole plot is so well made and delivered, from the newbie in the ranks getting to grips with the agencies ways, to the former agent who broke and could only work under supervision of official agents, all the characters are great and the big mystery that worms its way through the whole show is entirely on point.

Honourable Mentions;
Sword Art Onine - https://youtu.be/6ohYYtxfDCg
I loved the first season of SAO, the idea of getting stuck in a virtual world was a great story, but it's all been downhill from there. the most recent few seasons have been okay, and I liked the beginning of season 2, but I think SAO is one of those shows that have some of my favorite bits, but it's not the best as a whole.
Assassination Classroom - https://youtu.be/kgNkGohA20k
I have a lot of love for assassination classroom, but I own every volume of the manga, and while the anime did a great job of making an adaptation it just never felt quite as good as the manga. Still worth watching.
Full Metal Alchemist Brotherhoodhttps://youtu.be/dqDB6gQLbPM
FMA:B is great, it has some amazing artwork, some of the most memorable and depressing scenes. It really knows what it's doing and how to break your heart... but it does drag on for quite a while. It's still great, don't get me wrong, and well worth watching start to finish, (and it's better than the original) buy I don't think i've watched it more than once.

Final update; since the last post I have completed another 7 games, which brings us up to 12 games in 10 weeks. That said, some of them... actually all of them since the last post, were games I started before the lockdown and never got around to finish.
Red Dead Redemption 2
The Witcher 3
Assassins Creed Odyssey
Horizon Zero Dawn
Star Wars Battlefront 2 + expansion story
Rise of the tomb raider
Devil May Cry 5
I've been tryiong to look at this lockdown more positively. What it's given me that I wouldn't have otherwise.
I've got a lot more free time. I've been able to complete a ton of games. My D&D group has had time to play a lot of games, almost weekly in fact. I've had time to do a  butt-load of work on a secret project I've been putting together for my D&D group.
I guess my point is; the lockdown still sucks, but it's necessary, and it doesn't have to be all bad.

- James
The Dark Side of Games-tube